The first enter to the handler
Returns current stepId
Sets current stepId
The go method goes to a specific step
ctx.scene.step.go(3);
ctx.scene.step.go(3, {
  silent: true
});
Move to the next handler
ctx.scene.step.next();
ctx.scene.step.next({
  silent: true
});
Optionaloptions: IStepContextGoOptionsMove to the previous handler
ctx.scene.step.previous();
ctx.scene.step.previous({
  silent: true
});
Optionaloptions: IStepContextGoOptionsReenter current step handler
ctx.scene.step.reenter();
Returns current handler